![]() ![]() Since she's never been good at following rules, Maria decides to investigate and discovers something she never thought she'd find: a place where she feels at home. And then Maria finds a locked gate to an off-limits garden. Clayborne seems emotionally fraught, and inexplicable things keep happening in the Claybornes' sprawling house. Clayborne has left on an extended business trip, Mrs. When Maria arrives on Long Island, things are not quite what she was expecting. So when old friends of her parents offer to "give her a better life" in the United States, Maria is shipped to a host family across the world. Maria has always been a difficult child, and it never takes long for her guardians to tire of her. Growing up in Pakistan, Maria Latif has been bounced between reluctant relatives for as long as she can remember-first because of her parents' constant travel, and then because of their deaths. A Bit of Earth is a reimagining of the classic The Secret Garden, perfect for fans of Other Words for Home and The Bridge Home. But what happens when she feels the sudden urge to put down roots in the most unexpected of places? Karuna Riazi crafts a tender coming-of-age story about friendship, family, and new beginnings. Maria Latif is used to not having a space of her own. "A sweet and warm-hearted tale with unforgettable characters."-Aisha Saeed, bestselling author of Amal Unbound "Beautiful! Simply beautiful! My heart needed this!"-Ellen Oh, author of Finding Junie Kim "An ambitious re-envisioning of a long beloved classic, this book is sure to be a big hit."-Padma Venkatraman, award-winning author of The Bridge Home Prickles and all, Maria Latif captured my whole heart."-Jasmine Warga, author of Newbery Honor book Other Words for Home "As timeless as it is timely, A Bit of Earth is a rare gift."-Laurel Snyder, author of National Book Award nominee Orphan Island This story will find its way into your heart."-Tae Keller, Newbery Medalist for When You Trap a Tiger With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world. ![]() He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. He thinks his sister has solved his friend problem-all kids love games. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. At home while they’re hard at work, a gift from big sister Farah-who is away at her first year in college-arrives. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go. The game begins again in this gripping follow-up to “exciting, clever” ( Booklist) The Gauntlet that’s a futuristic Middle Eastern Zathura meets Ready Player One!įour years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime-The MasterMind-and the pair aim to get revenge on the Mirza clan. ![]()
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